Udemy - Game asset creation highpoly to lowpoly workflow

Udemy - Game asset creation highpoly to lowpoly workflow
Udemy - Game asset creation highpoly to lowpoly workflow
Duration 2h 30m MP4


Info:
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!

What you'll learn
- Understand the lowpoly and highpoly workflow
- How to UVunwrap a mesh to avoid baking errors
- Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
- Creating lowpoly and highpoly meshes in Blender 2.8
- Assigning different materials to different parts of same mesh in Blender 2.8
- How to bake perfect normal map in Substance Painter
- Creating layer based procedural materials in Substance Painter

Requirements
- Familiarity with 3D in general and a passion for becoming a 3d game artist
- There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary

Who this course is for:
- The course is intended for those interested in learning lowpoly and highpoly game asset workflow
- Those who want to learn how to bake perfect normal maps and avoid baking errors
DOWNLOAD


RELATED ARTICLES


COMMENTS

Add Comment
Information

Users of Guests are not allowed to comment this publication.