Tree Generator Setup(With Wind) for Geometrynodes Fields / Blender 3.0

Tree Generator Setup(With Wind) for Geometrynodes Fields / Blender 3.0
Tree Generator Setup(With Wind) for Geometrynodes Fields / Blender 3.0
2 .BLEND | 6 MB


V02 Fields version with WIND:
-new system that works with Fields version of GNodes
-5 Presets with good playback settings
-UVmapping NOW works with eevee as well
-Comes with 3 preview leaves geometrys / 2 simple tree materials.
( I´d suggest using simple planes with alpha textures as scatter when making larger scenes)
-Proxy Preview for viewport when making large scenes
-Wind multiplier with object

Blenderesse_Tree_Generator_LEGACY_NODES
( LEGACY NODES from old geometrynodes system!)

-note that these nodes will dissappear at some point
-Fixed issues with scatter appearing in the main trunk
-New options to offset wind and adjust leaves scatter amount
-Better wind effect for trunk and leaves
-When using branch Noise make sure you have enough resolution on the branches!
-Better radius automation
- Some clitching happens when there´s too many branches. Try tweeking the values.
- Tree Trunk cant have textures cause the texture-coordinates are not moving with the wind displacement. Hopefully this will be corrected once Geometrynodes get UV output for curves.

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