Info: A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
Course Videos:
Introduction and Preparation Collision Objects Basic Garment Setup Pants, Boots, and Collision Object Updates Topshirt Setup Belts Setup Combined Setup Iteration Cloak and Hair Setup Troubleshooting Setups Point Deforming The Renderable Geometry Sim Results, Exporting and Alembic, and Shape-Fixing Lessons Learned