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Neptune's Roman Bath UE51Yesterday, 07:11. Author: GFX_Muawia |
![]() Neptune's Roman Bath UE51 296 UASSET | 2 UMAP | 1.12 GB Features: 82 Unique Meshes Attention to Detail / AAA Quality All Building Assets are Modular Controllable parameters in Material Instances High Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets,Texture options Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets Collision: Yes, Automatically Generated LODs: Yes, 3 LODs for complex assets Average Poly Count: around 1K up to 82K Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material. Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic] Architecture: Ground, Walls, Columns, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic] Number of Meshes: 82 Unique Meshes Number of Materials and Material Instances: 66 Number of Textures: 139 Supported Development Platforms: All Platforms Render Pipeline Disclaimer: This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Renders are created in HDRP Project.Materials are created with shadergraphs which supports all pipelines. Download: Go Back |