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Neptune's Roman Bath UE51


Yesterday, 07:11. Author: GFX_Muawia
Neptune's Roman Bath UE51
Neptune's Roman Bath UE51
296 UASSET | 2 UMAP | 1.12 GB


Features:
82 Unique Meshes
Attention to Detail / AAA Quality
All Building Assets are Modular
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details

Material Variations For Some Assets,Texture options

Texture Sizes:
4096
2048
1024

Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 82K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Columns, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 82 Unique Meshes
Number of Materials and Material Instances: 66
Number of Textures: 139
Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Renders are created in HDRP Project.Materials are created with shadergraphs which supports all pipelines.

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