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3dsmax RizomUV Bridge - Script for 3ds Max


9-05-2024, 17:46. Author: GFX_Muawia
3dsmax  RizomUV Bridge - Script for 3ds Max
3dsmax <- RizomUV Bridge - Script for 3ds Max
MZP | 252 KB


How to install:
- Drag'n'Drop into 3dsmax viewport
or
- 3dsmax Scripting Run Script select RizomUV bridge MZP file
After setup, you will see the RizomUV icon at the main toolbar of 3dsmax application.
(Sometimes administrator rights needed)

How it works:
In 3dsmax :

- Select object or multiple objects
- Select editing mode
- Press a button with RizomUV unfold logo

In RizomUV:
- Create or edit UVs
- Press Save
After pressing Save button, RizomUV - will be closed, 3DSMax window will reappear and UVs will be assigned as modifier(s) on object or objects.

Buttons description:
- Big button with RizomUV logo - send selected objects to RizomUV, objects must be editable poly, if you have an modifiers stack - script will collapse it to editable poly automatically. So be careful a.
- Right Mouse Button (RMB) click on mode options(new,edit,preset) open current Lua script with notepad. So you can edit it and save, or save as a new preset.
- RMB click on dropbox (presets list) - reload/update presets list.

How to edit a preset file:
- In RizomUV open a Script and Command log window (default shortcut "L")
- And you will see a log for changed commands/parameters, so you can select necessary lines and copy/paste them into a preset file, and that's it.

Script requirements:
3dsmax 2020/21/22
RizomUV 2021/22
Older 3dsmax versions not supported (try on your own risk)

*Actual version is 1.5.1



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